Unite download the last version for apple12/29/2023 Particles: Added: Added new custom vertex streams: particle index, mesh axis of rotation, and color packed as 2 floats.Įditor: Exceptions for "Unspecified Version" when including Play Libraries have been removed on 22.3 due to the logic changes when fixing Regex for Core-Common.Įditor: Moved Play Library checks for plugins and gradle dependencies into methods in 22.3 for use in Editor Tests, to avoid building player in every test.Īndroid: Fixed AndroidJavaProxy not always finding over private methods.Īndroid: Fixed Input.multiTouchEnabled setter when it's called before any touch event, previously such values would be disregarded since internally there was no touch device available for multiTouch to set to.Īndroid: Fixed locations of unaligned load/stores on 32-bit Android.Īndroid: Removed screen with centred app icon before the splash screen.Īndroid: Show the last rendered frame when the application come back from the pause state.Īnimation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed.Īpple TV: Fixed on screen keyboard unresponsive to controller when Remote.allowExitToHome is set to false.Īpple TV: Fixed startup with disconnected display.Īudio: Added lazy loopEnd evaluation to avoid keeping a value of 0.HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. HDRP: Reduced GC Alloc when using raytracing and HDRP. HDRP: Avoid clamping to integers for HDR manipulation. Graphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures. The samples contain descriptions, examples, and break-downs for a majority of the nodes in Shader Graph - helping users understand the inner workings of the nodes and see examples of how they work and how they can be used. Shadergraph: The Shader Graph team has added a new sample content pack that can be installed via the Package Manager.Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode UI Builder: The Editor fails to load Layout Preset when it includes the UI Builder Asset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin"Īsset Bundles: Editor crashes on vector_map when a list with serialize reference fields is re-ordered
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